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AI Insights · Timothy · July 2025

Performance of Top 5 Boat Games in Europe, Q2 2025

Explore the performance of top boat games in Europe during Q2 2025 on a unified platform, with data insights from Sensor Tower.

Performance of Top 5 Boat Games in Europe, Q2 2025

In the second quarter of 2025, the top boat games in Europe showed diverse performance trends on a unified platform, combining data from both iOS and Android. Here, we delve into the metrics for each app, with insights provided by Sensor Tower.

My Cruise from EYEWIND LIMITED saw a fluctuating revenue, reaching around $5.8K in the last week of June. Downloads peaked at about 35.7K in mid-April, while active users generally hovered around 350K, with a slight increase towards the end of the quarter.

Ship Simulator: Boat Game by Azur Interactive Games Limited experienced a gradual increase in revenue, finishing at $473 in late June. Downloads hit a high of approximately 35.7K in mid-June, and active users rose steadily, reaching 233.4K by quarter's end.

Crusie World!, published by Supercent, Inc., had a notable revenue leap to $316 in mid-June. Downloads remained relatively stable, with a peak of 18K in early June. Active users showed a consistent increase, ending the quarter with about 254K.

Submarine Jump! from Kwalee Ltd saw a revenue decline, closing at $52 in late June. Downloads fluctuated, peaking at 15.7K in late May, while active users decreased slightly, finishing at 24.3K.

Inventory Merge Combat by IEC GAMES AUSTRALIA PTY LTD had a downward trend in revenue, ending at $1.4K. Downloads dropped significantly to 519 by the end of June, and active users decreased to 10.2K.

For further insights and detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025